Changelog
1.3.0
- Added Tank Access Port – allows input/output for the same block – intended for use with ExtraCells fluid storage bus and similar mechanics
- Fixed multiple issues with OpenComputers integration, should be fully usable now
- Added fluid flow counts to Data Port API (thanks habnabit)
- Pipe Sensors can now be accessed by computers (thanks habnabit)
1.2.5
- Fixed issues with tanks larger than 2^31 mB (using custom configs)
1.2.4
- Added detailed tooltips to multiblock controllers/modules
- Added Sluice (thanks CplPibald)
- Updated Chinese localization (thanks Ahtsm)
- Fixed issues with with some locales that use weird Latin letter upper/lower case mappings (e.g. Turkish)
1.2.3
- Fixed log spam
1.2.2
- Added 5% and 95% fill sensor options
- Added option to hide filled Canisters from NEI (off by default)
- Added option to show fluid IDs on canisters (off by default)
- Configurator can now set filters on Routers
- Fixed blocks interacting with redstone not working correcty with Project Red (and possibly other modded) wires
- Fixed crash with IC2 fluid ejection upgrades outputting to pressure network
- Updated Russian localization (thanks shikhtv)
1.2.1
- Added a workaround for Tank Data Port not working with Open Computers
- Tanks with Indicators should spam less chunk updates now (improving client performance)
1.2.0
- Added Tank Data Port – ComputerCraft peripheral to control tanks
- Added Mekanism Gas Input/Output blocks for tanks and pressure pipes
- High Pressure Router reworked
- Can now interact with “normal” pipes and tanks as well as pressure pipes
- Input mode renamed to Input (passive) – this will accept fluids from pressure or normal pipes, but will not pull from tanks/machines”
- Added new mode: Input (active) – this will actively pull from tanks and machines
1.1.1
- Added additional checks to prevent crashes when forge fluid id map is messed up
- Minor compatibility fix for forge 10.13.3 (backwards compatible)
1.1.0
- Added Tank Sensor
- Added Check Valve
- Added Pipe Sensor
- Added High Pressure Router
- Drain will now make xp orbs if mob essence or xp juice is piped in
1.0.7
- Tanks without indicators should not cause rendering updates when their content changes
- Hand Pump will not work with stacked tank items – this is a temporary fix for a dupe bug
1.0.6
- Updated to BDLib 1.6.4
1.0.5
- Fixed crash on dedicated servers
1.0.4
- Buffed maximum tank size to 200 blocks
- Fixed crash when placing pipes at y=0
- Fix canister fluid indicator rendering under some conditions
- Canisters can now place fluids in the world
- Updated to BDLib 1.6.3, forge 10.13.2.1291, WAILA 1.5.9
1.0.3
- Fixed API helper class not being initialized (making the API useless to external mods, derp!)
1.0.2
- Updated to BdLib 1.6.0, which is now the minimum supported version
1.0.1
- Fixed tanks randomly loosing their contents on world/chunk load
- Updated Russian localization (thanks shikhtv)
- Updated Korean localization (thanks puyo061)
1.0.0
- Updated configuration system – see documentation for details
- New block: Fluid Drain
- Fixed derpy sidedness in High Pressure Input and High Pressure Pump
- Fixed various crashes and glitches with fluids that have no texture
- Changed Tank Pressure Inlet and Outlet recipe so they aren’t a reflection of each other
- Updated Korean and Chinese localization (Thanks ViKaleidoscope, puyo061 and alvin137)
0.9.5
- Added: Tank Fluid Filter
- Added: Configurator – allows setting filters using a GUI
- Updated Chinese localization (thanks ViKaleidoscope)
0.9.4
- Added WAILA support
- Improved HandPump client/server sync
- Fixed fluid icons on blocks with filters not showing color
- Fixed tank controller not dropping items in it’s inventory when broken
- Fixed pipes not placing with shift pressed
- Updated Chinese localization (thanks ViKaleidoscope)
0.9.3
- New Stuff
- Added multiblock tanks!
- Mechanics changes
- High Pressure Input can now pull from tanks/machines if given a redstone signal
- High Pressure Pump will accept fluid pumped into their back, even with no redstone signal
- Bug Fixes
- Fixed inconsistent mod name in some places
- Removed forge config file (unused)
- Filters can be set with all kinds of containers now
- Fixed empty canister not showing in NEI
- Fixed pipes not showing up in creative tab
- Fixed canister not rendering fluid color correctly
- Fixed pipe blocks not refreshing the connections system when placed
- Removed spammy debug line
- Attempt to catch messed fluids when making canisters and complain instead of crashing
- Localization
- Added Chinese localization (thanks ViKaleidoscope)
- Added Croatian localization (thanks Leon1236)
0.9.2
- Updated to MC 1.7.10
0.9.1
- Updated to MC 1.7.2
- Added FMP support
0.9.0
- First public preview